Stopwatch ( Payload): The fastest time wins. Win-limit of 5 on UGC or ozfortress configs, Win-difference of 5 on ETF2L config The configs and rulesets that can be used are from either ETF2L, UGC or ozfortress Other types Īdditionally, Ultiduo, BBall, and 1v1 are supported by the site.ĥCP: Timelimit of 30 minutes. Have shown exemplary behavior on TF2Centerįor '6v6' players are able to join up as the standard 6v6 classes, with a distinction between the pocket soldier and a roaming soldier.įor 'Highlander' all classes are limited to 1 per team. TF2Center Advanced lobbies is a paid service that allows players who: Once the game has finished, the lobby will end and the results are uploaded to logs.tf Advanced Lobbies Only players that have reserved a slot on the lobby page (or via the substitute button) will be able to join the server. After every player has readied up, they will be connected to the gameserver (and the Mumble server if required. Once players have joined a lobby, they are required to ready up and additionally, if the leader requests, expected to join the TF2Center-provided Mumble server. These lobbies are self-provided by the players, and are divided into Europe, North America, South America and Oceania.Īll players are required to have a minimum of 500 hours before they are able to log in to the site. TF2Center hosts Lobbies of several gametypes, primarily Highlander and 6v6, as well Ultiduo and BBall. It can be sorted based on Region, Gametype, Map Type and Mumble-Required lobbies. The Lobby list also has the ability to be filtered. The status of the lobby (a green checkmark means the lobby is readying up).An indicator if Mumble is required for the lobby.An indicator for any restrictions (hours, number of lobbies played).The format and open classes of the particular lobby.The information in a lobby bar will show the following options: Under the substitute spots, the normal open lobbies will show. Clicking a substitute button, and then a confirmation button will transfer the player to the active lobby and lets him jump right into the action. As soon as a player in an existing lobby leaves, their class will be requested on the main page. The lobby list at the right hand side has a couple of entities.įirst, substitute spots will be listed on top. This chat is moderated by the Staff and will highlight the TF2Center staff with a different color, a dark shade of red. On the left hand side, there is also a general chat where players can notify others for sub spots and chat in general, as well as for general discussion. Other links in the top section include the Changelog, the Rules, an About area as well as Donations.Ī 'Players Online' list is shown to the left of the main site, and friends will show up on the top, with a buddy icon in front of their names. Checking profile stats, going to the forums, notifications and logging in/out are the main focuses. The top section is primarily reserved for logging in and account related links. Not entirely my fault, assuming any of it was at all.The main site is divided into several sections. >implying i don't know the basics of medic, which i do, but i figured playing what's most comfortable to me is more beneficial to my team thn something i'm unfamiliar with >implying there was a heavy, which there was not, and i had no way to communicate with my team without taking myself out of the fight The internet is a vast and wonderful place full of resourcesĪnd you thought it was a waste of your time to spend ten minutes on youtube looking up "medic basics 6v6"Īnd so TF2C wasted 30 minutes of your time TF2C tends to be full of retar ds but even retar ds will fall in line if you yell at them enough If you were playing HL then you might be blind, the Heavy's kinda slower than you If shi t like that happens and it's geniunely not your fault (ie: pocket won't follow to 4th after midfight, pocket double bombs with roamer without telling at mid, flank is missing from flank, etc) then bash the guys that're responsible on mic after all, in shi t-tier comp matches (ie: every tf2c match), it's generally up to the Medic to maincall. If you used the mumble you might know what the hell your team was doing instead of being useless in which case i obviously would have to defend myself.īad medic? Or bad teamates? Do you even know what the "main", "choke" and the "flank" of a map is whenever that happened i'd be by myself and would often get ambushed by a soldier or something. Originally posted by OddxNinja:the only times i evered pulled out my blutsauger was when my ♥♥♥♥♥♥♥ teamates were rocket or sticky jumping and expecting me to keep up with them somehow.
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